Frost Arrows Mechanics: This skill also affects mechanical units. Against non-hero units, the slow would last up to 10 seconds. Strategics: This is what made Traxex a gank-star. This is what made Traxex famous. This is what made Traxex as annoying as you. This is your key to success, the arrow that strikes fear in your enemiesâ€™ hearts. This is a pure-win skill in fighting, ganking, chasing and in being an effective killer.
Silence Mechanics: Like any other silence, this one also doesnâ€™t silence item skills, so Silence canâ€™t stop activation of Avatar, TP and the likes. Strategics: This is yet another team-oriented skill which helps your team in clashes, and even helps your team survive. This helps you score successful ganks preventing enemies to escape. Silence is a very versatile skill with a long duration, and when used properly this is a big help to your team in winning the game.
Trueshot Aura Mechanics: Items give bonus damage as well. Strategics: Being a great team helper, even Traxex herself gets supported by her own skillset in scoring kills like any other hero does. With high capability to stop enemies from escaping, she has a high percentage to score kills even by herself, and with additional DPS from this Aura and Marksmanship, a farmed Traxex would be a dangerous carry against the opposing team.
Marksmanship Mechanics: Itâ€™s so cool it pawns you. Strategics: The +30 damage + 30 AS is not even funny that it hurts. With the additional agility from Marksmanship, Traxex has an increased power in every shot she makes, and that is a key for late game domination.
Boots of Speed is pretty much the basic item and anyone including Traxex should get one.
Double Bracers are really great and cheap items to reduce Traxexâ€™ fragility, and also to give her a bit of everything she needs early game. As an option, getting a Wraith Band or two as a replacement/s to Bracers is also good, as a help to Traxexâ€™ DPS output.
Lotharâ€™s Edge is probably the most effective item to get before any tier 4 item for Traxex. Even with a few bracers or bands, Traxex is still fragile. Even with a Silence, against a physical attack it would be useless. Plus, Traxex always has some precious time to be alone for a while and push a bit. When sheâ€™s pushed a little too far, ambushes become more possible, and Wind Walk is the only item which can help you escape.
Not only does it give you an awesome skill to help you work your way to victory, it also gives you a great deal of damage. About 45 damage plus about 20% IAS is not a joke. With a few bracers/bands and Lotharâ€™s Edge, you can obtain more than 100 additional damage at level 12 with maxed Trueshot Aura.
Boots of Travel
When your Traxex is being a successful businesswoman, get her a better pair of boots with the ability to teleport, making the whole map her farming monopoly, and also making herself an all-lane defender. BoT also gives a faster route home when youâ€™re escaping from a possible gank.
Survival Option: Black King Bar
Offensive Option: The Butterfly
If you are in need of more defense against spells and disables, getting a BKB saves you from like 10 harmful spells a clash. The avatar not only protects you, because as you last longer in battle, you shoot more arrows, therefore you deal more damage along with being immune to magic. The other misc. bonuses are also helpful, even if they’re just small.
If you don’t feel you need another survivability item such as BKB, add more DPS, and butterfly is the number one DPS item. Butterfly gives you 60 damage, furthermore increased by Trueshot Aura, and +60% IAS is no joke. It’s like hyperstone, a bit even better. Those bonuses make butterfly > mkb, buriza, anything else np.
Further Item Discussion Items in green are optional.
Items in red are bad.
Buriza Do Kyanon â€“ Itâ€™s a freaking awesome item because you can possibly make it to about 600-800+ criticals. If the game goes very long and you got about 10k gold to waste, get this one first.
Monkey King Bar – MKB is also another great alternative for Buriza, but I doubt after getting an Edge/Bfly I think Buriza is better (With like 600 critical), but MKB also deserves a mention. The ministun proc stops tp, and you can deal as much as 500 additional damage in 4 secs.
Hood of Defiance – A phucking rape item against casters, getting this pretty early in the game gives a significant reduction against nukes. If you want defense against the dark arts spells, this is a cheap and effective item for you.
Heart of Tarassque – A great item to boost your hp, HoT is also a good late game item to survive against powerful DPS/ nukes so you can then WW away.
Assault Cuirass â€“ Weâ€™d better give this item to tanks, not to someone who needs more DPS, and DPS is what Assault Cuirass cannot give.
Divine Rapier â€“ Well why not? Because itâ€™s too expensive and youâ€™re still fragile to carry it, but when you seemingly canâ€™t get killed in the game, you can still get it for more ownage.
Kelenâ€™s Dagger â€“ With the nerf done to it, escaping is very hard for you, so I reject this item.
Sange and Yasha â€“ Some people prefer this as their core item instead of Lotharâ€™s Edge but I for one think this is bullshit. For spending about 5000 gold for a slow effect you already have, youâ€™re simply wasting your gold. The hp however may help, but even a simple nuke like lightning bolt makes it negligible.
Hand of Midas â€“ Hand of Midas is for heroes who have no farming capability. Traxex can farm her gold out from last hitting, and provided with her fast attack speed she can destroy towers and get gold like a crazy Chinese ricefarmer, so HoM is not a good item to get.
Orb Items (Lifesteal, Feedback, etc) â€“ Most of the time Frost Arrows override all other orb effects. If I were you I wouldnâ€™t waste tons of gold for something that just isnâ€™t worth it.
From level one, with 0 cooldown you can already own anyone with continuously throwing Frost Arrows at them. Even at the first wave you can already harass your lane enemy. If they donâ€™t come outside your range in a few moments, you can have yourself the firstblood. Continuously harassing them in the lane will make them underleveled, and it will give you an easier time controlling the lane.
BASIC: Orb Walking
When the projectile has come off from you, issue the move command to where youâ€™re going right away to cancel the delay in your animation. This gives you a time advantage to chase your enemies most especially when youâ€™re against the fog of war. Orb Walk whenever you face an enemy, and donâ€™t stop shooting Frost Arrows at them.
When to Stfu-Haxxor
Or simply when to use Silence.
You use Silence either as a defensive skill to prevent you from being disabled or as an offensive skill to prevent enemies from escaping when youâ€™re going to gank an enemy. Also use silence to stop channeling spells and whenever a clash is starting. In every scenario, usage of Silence gives you an amount of time to prepare for anything without getting interfered, and that time gives you millions of other things to do besides the things I have mentioned.
As another escape tool, use silence against enemies, run and use teleport. Hide in trees for more chances of escaping.
With a Lotharâ€™s Edge, running away from a fight with WW then using teleport is another option to escape.
After getting an Edge, use Wind Walk in the fog, and go near your enemy. When you or your teammates are ready, Silence the enemy/s to get out of the fog and Orb Walk them to death.
Laning. Traxex is a decent laner, but then again she has no awesome nukes like better soloers have (Slayer, SF, PotM, etc.) but itâ€™s still worth a try. She can either solo or go in a dual lane. If you have a noob team and youâ€™re the only one with the capability go solo, but if you have a teammate with a character like SF, Syllabear or other better soloers go in a dual lane.
For items, get a circlet/ few GG branches and tangoes. Farm a bit in your lane to get your starting items when you go back to your base.
Your best lane would probably be bottom lane for Sentinel and top lane for Scourge. Mid isnâ€™t that good for Frost-Harassing because itâ€™s too short, and the lanes I favored have a lot of space for you and your possible lane partner to harass the enemy laners, which is great for a massive damage output.
Lane-Controlling. You should have a balanced time between lasthit-denying and orb-harassing your lane enemy. When you solo mid, try to stay away from dangerous nukes. Every now and then try to shoot some arrows to them to give you some time for easy laning. In a dual lane once your teammate orders you for support, slow your target and donâ€™t stop orb-walking till you get a kill. Always use your level 1 Silence (Once you reach level 2) whenever it is needed.
When you hit something like levels 7-9 and your enemies are missing, go find them in other lanes or just farm in your lane/forest like nothingâ€™s happening.
Farming. Well in the past Traxex was an uber-farmer with the former marksmanship effect, but now I think Traxex can farm as well without the replaced marksmanship effect. All you have to do is last hit, score some ganks and farm in neuts. Always cut time between farming and doing something for your team. A balanced time for these actions will make you a great player for your team. Everything youâ€™ve farmed up for will pay up for late game, where you get an extremely powerful DPS and a large role for your team in many ways.
Ganking. With everything you have, always try to use Silence first before everything, but if not before everything at least use it when your enemies are being stunned/disabled by your teamâ€™s main initiator. After that orb-walk them without stopping, and your team will score a kill without difficulty.
Pushing. Itâ€™s not advisable to have many time for pushing, but itâ€™s certainly a big help if you crush a tower or two.
When you are pushing, always avoid staying near the areas where enemies may suddenly pop out and own you. When farming in top/btm lane, stay at the very edge of the map to give you maximum time to react and WW your way to escape. If there is no one guarding another lane, go tp there if you have a scroll to push there, and this rushes the enemies there. When they do this theyâ€™ll probably break up, and organize a gank if you have the chance.
Team Battles. When a war starts, immediately use Silence against the enemies, for a very large advantage for your team. Always focus on your primary target, and slow anyone who tries to run. Use Wind Walk for additional speed to chase fast runners or to escape from a losing battle. If there are enemies chasing you, donâ€™t slow them. Simply use WW whenever you can and run.
Warding. Traxex is not an ideal ward-bish. She is in ways item-dependant, and she needs to farm and level up and avoid other things. But if you are in a situation where you have no problems whatsoever, go get some wards and post them in the regular areas like rune-areas, roshan area, and the forest. If you happen to control a crow and have hax micro skills, go get some wards and post them with your crow.
Runing. You donâ€™t have a bottle. If your allies have one, invite them to capture the rune. If not, ask your allies if they need it and guard it for a moment. If a group of enemies happen to see you, immediately get the rune and WW away.