A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.
A coil of death that can damage an enemy unit or heal a friendly unit at the cost of his own life.
Level 1 - Heals or Damages for 100 HP. Deals 50 HP to himself. Level 2 - Heals or Damages for 150 HP. Deals 75 HP to himself. Level 3 - Heals or Damages for 200 HP. Deals 100 HP to himself. Level 4 - Heals or Damages for 250 HP. Deals 125 HP to himself.
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast. Lasts 15 seconds.
Abaddon strickens an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 10% increased movement speed, along with faster attack speed, for a limited time.
When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.