Anti-Mage (Magina)


Anti-Mage

Showing version: 6_60b
Pseudonyms
Magina
Affiliation
Sentinel
Class
Melee, AGI
MP/HP
HP/MP regen
Attack animation
Casting time
Base Attack time
Missile speed
Sight range
Damage27-31
Armor0
Attack Range100
Strength16
Agility22
Intelligence15

NFORMATION AT A GLANCE

to be added...

CHARACTER STORY

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Mana Break

Each attack burns mana based on spell level.

Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.

Orb effect.

Blink

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.


Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.

Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. Nearby units take the same damage that the voided unit does.

Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.

Cooldown: 120/100/80

0 comments:

Post a Comment