Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 500. Level 2 - Can be channeled for 3 seconds, maximum range is 600. Level 3 - Can be channeled for 4 seconds, maximum range is 700. Level 4 - Can be channeled for 5 seconds, maximum range is 800.
Cooldown: 10 seconds.
Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets slowed temporarily while it repairs the bond. Cast range increases per level.
Level 1 - Lasts 5 seconds, 3.5% of their manapool per 100 units. Level 2 - Lasts 6 seconds, 4% of their manapool per 100 units. Level 3 - Lasts 7 seconds, 4.5% of their manapool per 100 units. Level 4 - Lasts 8 seconds, 5% of their manapool per 100 units.
Cooldown: 20 Manacost: 75
Channels chakras through a friendly unit, creating a surge of mana.
Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed.