
Treant Protector
Showing version: 6_60bPseudonymsRooftrellenAffiliationSentinelClassMelee, STRMP/HP HP/MP regen Attack animation Casting time Base Attack time Missile speed Sight range
Damage 32-40 Armor 1 Attack Range 100 Strength 27 Agility 15 Intelligence 17
INFORMATION AT A GLANCE
to be added...
CHARACTER STORY
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Treant Protector
Showing version: 6_60bMP/HP | |
HP/MP regen | |
Attack animation | |
Casting time | |
Base Attack time | |
Missile speed | |
Sight range |
Damage | 32-40 |
Armor | 1 |
Attack Range | 100 |
Strength | 27 |
Agility | 15 |
Intelligence | 17 |
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
Cooldown: 3 seconds.
Eyes in the Forest
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Level 1 - 100 manacost.
Level 2 - 75 manacost.
Level 3 - 50 manacost.
Level 4 - 25 manacost.
Cooldown: 300/225/150/75
Living Armor
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Level 1 - Adds 3 armor and regenerates 1 hit point per second.
Level 2 - Adds 6 armor and regenerates 2 hit points per second.
Level 3 - Adds 9 armor and regenerates 3 hit points per second.
Level 4 - Adds 12 armor and regenerates 4 hit points per second.
Cooldown: 7 seconds.
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Cooldown: 160 seconds.
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