to be added... An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation. Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure. Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds. Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool. The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected. Obsidian Destroyer
Showing version: 6_60bMP/HP HP/MP regen Attack animation Casting time Base Attack time Missile speed Sight range Damage 23-38 Armor 2 Attack Range 450 Strength 19 Agility 15 Intelligence 26 INFORMATION AT A GLANCE
CHARACTER STORY
Arcane Orb
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
Cooldown: 6/4/2/0 seconds.
Orb effects do not stack
Buff placers do not stackAstral Imprisonment
Level 1 - Banished for 1 second. 2 Int exchange.
Level 2 - Banished for 2 second. 4 Int exchange.
Level 3 - Banished for 3 second. 6 Int exchange.
Level 4 - Banished for 4 second. 8 Int exchange.
Cooldown: 18/16/14/12Essence Aura
Level 1 - 10% chance to restore 25% of maximum mana pool. 5% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 75.
Level 2 - 20% chance to restore 25% of maximum mana pool. 10% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 150.
Level 3 - 30% chance to restore 25% of maximum mana pool. 15% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 225.
Level 4 - 40% chance to restore 25% of maximum mana pool. 20% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 300.Sanity's Eclipse
Level 1 - Deals damage equal to 8x the difference between the heroes intelligence and Destroyer's intelligence. 400 AOE.
Level 2 - Deals damage equal to 9x the difference between the heroes intelligence and Destroyer's intelligence. 500 AOE.
Level 3 - Deals damage equal to 10x the difference between the heroes intelligence and Destroyer's intelligence. 600 AOE.
Cooldown: 160
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