
Beastmaster
Showing version: 6_60bPseudonymsRexxarAffiliationSentinelClassMelee, STRMP/HP HP/MP regen Attack animation Casting time Base Attack time Missile speed Sight range
Damage 33-37 Armor 2 Attack Range 100 Strength 23 Agility 18 Intelligence 16
INFORMATION AT A GLANCE
to be added...
CHARACTER STORY
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Beastmaster
Showing version: 6_60bMP/HP | |
HP/MP regen | |
Attack animation | |
Casting time | |
Base Attack time | |
Missile speed | |
Sight range |
Damage | 33-37 |
Armor | 2 |
Attack Range | 100 |
Strength | 23 |
Agility | 18 |
Intelligence | 16 |
Wild Axes
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
Cooldown: 13 seconds.
Call of the Wild
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
Cooldown: 40
Inner Beast
Released the inner beast inside nearby allies, passively increases their attack speed.
Level 1 - Increases attack speed by 18%.
Level 2 - Increases attack speed by 26%.
Level 3 - Increases attack speed by 32%.
Level 4 - Increases attack speed by 40%.
Primal Roar
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.
Cooldown: 80/75/70
0 comments:
Post a Comment