to be added... Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about. Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets slowed temporarily while it repairs the bond. Cast range increases per level. Channels chakras through a friendly unit, creating a surge of mana. Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed.Keeper of the Light
Showing version: 6_60bMP/HP HP/MP regen Attack animation Casting time Base Attack time Missile speed Sight range Damage 16-32 Armor -1 Attack Range 600 Strength 16 Agility 15 Intelligence 22 INFORMATION AT A GLANCE
CHARACTER STORY
Illuminate
Level 1 - Can be channeled for 2 seconds, maximum range is 500.
Level 2 - Can be channeled for 3 seconds, maximum range is 600.
Level 3 - Can be channeled for 4 seconds, maximum range is 700.
Level 4 - Can be channeled for 5 seconds, maximum range is 800.
Cooldown: 10 seconds.Mana Leak
Level 1 - Lasts 5 seconds, 3.5% of their manapool per 100 units.
Level 2 - Lasts 6 seconds, 4% of their manapool per 100 units.
Level 3 - Lasts 7 seconds, 4.5% of their manapool per 100 units.
Level 4 - Lasts 8 seconds, 5% of their manapool per 100 units.
Cooldown: 20
Manacost: 75Chakra Magic
Level 1 - Restores 75 mana.
Level 2 - Restores 150 mana.
Level 3 - Restores 225 mana.
Level 4 - Restores 300 mana.
Cooldown: 19 /18/17/16Spirit Form
Cooldown: 80/70/60
Manacost: 100
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